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AI tools are stepping into that gap. There's now a series of platforms designed to help with practically every phase of hiring, starting from that initial resume screen and going all the way through to documenting interviews after they happen. None of these tools are flawless, and you should not hand over your hiring decisions to an algorithm entirely, but when you use them thoughtfully, they can claw back a surprising amount of time. They might even help you find strong candidates who would have slipped through the cracks. Here's where they actually make a difference.

Sebastian Crane

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I have been using SDL3 as it does everything I need as a cross-platform abstraction over the system - from windowing, to game controllers, to rendering. It works on Linux, Windows, Mac, Switch, PS4/5, Xbox, etc, and as of SDL3 there is a GPU abstraction that handles rendering across DirectX, Vulkan, and Metal. It just works, is open source, and is used by a lot of the industry (ex. Valve). I started using it because FNA, which Celeste uses to run on non-Windows platforms, uses it as its platform abstraction.